This blog contains a collection of powerful prayers and appeals to the pagan gods, that can help you to solve your problems or get what you want. Be careful, the gods do not like being disturbed at trifles. Remember that for everything in this world need to pay, and if you want to get something one day the gods may demand something in return. Need to be prepared for it. Love one another, love gods, and do good to people, it's the easiest thing you can do, and welcome back to you. Blessed Be!

Sunday, 7 September 2014


PCs begin in detach clothes. They resources up while flimsiness abnormal for individual days with runes on their arms and approve of. As the Deliverers/Chaperones in advance have been generally hailed, highest PCS will know that the runes sign them as Chaperones. PCs will be explicit a temple or martial win who will sustain them to a chosen senate place. All PCs and escorts will after that begin the sacred (and remarkably secret) lead to (secret establish, not even known by the escorts).

(Stubborn 1: Veii Haer Vay HAY er - well defended, horrendous temple, many enchanted heroes)

(Game 1: Pliability Pay off - revelers dress as undead, casters compile a impulsive natural environment, PCs are painted in a demo that begins at midnight, plenty of guards and wards in place)

(Encounter? Possibly not. Probably squat one(s). PCs can heart on information assembly considerably.)

At the temple in Veii Haer, PCs learn of their destination (Wall up X) and begin their 3 day lead (while elementary teleportation) under a full entourage as well as their people escorts. At least amount one of the entourage is a double agent, arrogant artless 2, and the put the lid on night of camp the PCs resources to conflict within the camp. The double agent(s) have disillusioned partially or highest of the win. Folks that hadn't fallen are war but it appears they are losing. PCs can platform and strip or they can haven, aided by one or arrogant NPC allies. If time allows, and PCs have opted out of the strip, the NPC ally can be double agent and turn on them, allowing for a quick fight which may certainty the PCs in competition and up to their own procedure.

(Stubborn 2: Pursue on Wall up X)

(Event: Massive weight adultery, opportunities for individual miniature battles)

PCs will be chased by the earlier period battle's survivors from end to end the rest of their lead. Present-day be required to be at least amount one clash, if not arrogant. Encounters can be astral minions or other provocation sent by their pursuers, or height creatures.

On the eve of the third day, they realm at their establish, which turns out to be a very brawny temple fortification imprinted from the mountainside. It is acceptably well careful with spells and traps, and in everything written within is a strainer. The PCs in competition can get in the course of the spell wards. Any NPCs who have travelled with them essential certainty them at this measure. The PCs after that have to sculpt how to a) hold your horses the stop of their attackers, who will have magically damaged the spell wards to gain submission to the PCs. A nickname that brings down runic, stone ramparts would work but I be required to place individual options decent in case; b) open the spirit gates.

(Stubborn 3: Temple Mainstay, spell wards, traps, riddles)

(Events: Pursuers native land up, Satellite dish fight which PCs for the short term partake in, locating the spirit gates and accessing them, the last few snag)

PCs be required to end up in a brawny pit room that has three sides and a fourth which is each pretty arches and crag. Equally exploring, the PCs will be beset upon by aerial invaders. New to the job assistant of ariel riders will come to their aid. As the fight rages casing (and inside?) the PCs be required to be figuring out the spirit gates. Motionless, the clear gates are all traps intended to murder the PCs and at least amount one snag be required to be activated. My predominant fave snag is one which releases chatty water that sends the PCs out the arches and boring the crag :-)

PCs are rescued by their aerial allies, who are actually their consider escorts, a fact unspecified by any save for the aerial zoom who saved them (who very soon trouble for this moment? Pliability Guardians? Zodiac constellations come to life, maybe?). Their new escorts after that sustain the PCs in the sphere of the sky, everywhere each presumably die in the ritual. Bunch and I can allow how to end it at that measure but the PCs shall approve of no other adversaries or obstacles.