This blog contains a collection of powerful prayers and appeals to the pagan gods, that can help you to solve your problems or get what you want. Be careful, the gods do not like being disturbed at trifles. Remember that for everything in this world need to pay, and if you want to get something one day the gods may demand something in return. Need to be prepared for it. Love one another, love gods, and do good to people, it's the easiest thing you can do, and welcome back to you. Blessed Be!

Wednesday 15 December 2010

G Is For Guardians

G Is For Guardians
New Quality: Guardians of the Watchtowers for Fashion and Cinematic Unisystem

"Hail! Guardians of the Watchtower of the East, Powers of Air!" from Art the Guardians rite.

"Guardians! Unite! -" Wil Vandom, W.I.T.C.H.

I support recycled the analysis of witch guardians before, each one participating in and in my a lot of games.

Supervisor OF THE WATCHTOWER


"5 curve Fleck"

Prerequisite: The Bequest (Fashion) or Sorcery (Cinematic).

Optional: Three other Witches to complete the circle.

The Guardians of the Watchtowers are special spiritual guardians that safeguard the four cardinal directions (North, East, South and West) and the four reproduction elements (Sea, Air, Symbol of hope, Settle). To a human Supervisor they consent unpreventable boons once upon a time management with their preference element or management.

On one occasion earlier their voted management, or casting spell (prayer) that deals with their voted element the witch is at a +2 for all spell casting roles. If it is the opposing element or management consequently the set sights on is -1 and if they enclosed on all sides by their opposing element the they cannot cast at all. Directors/Chroniclers with a sense for senior interdiction can up this to -2 for the opposing element/direction and -1 for the other two, but consequently no sequence element bolt.

For guide, Bonnie from The Produce is the Supervisor of the Watchtower of the South, her element is Symbol of hope. She gains +2 once upon a time earlier south or once upon a time casting a fire based spell (but not each one at the extraordinarily time). She is at a -1 once upon a time earlier north or using a Sea based spell. If she were enclosed by water she couldnt cast at all.

If we were to polish this guide to W.I.T.C.H., consequently once upon a time Cornelia casts a Settle based spell she gains a +2, but the same as that shows mythology/cosmology is senior elemental based she would be at a -1 once upon a time using Sea or Symbol of hope based magic and -2 once upon a time using Air based magic. She would not nevertheless be at a loss of magic once upon a time she is carried by the wind (enclosed by air).

This can be recycled as origin of parley for your games as well. An old superstition says that submerging a witch in water stimulus rob her of her magic, which is true, for a fire-based Supervisor of the Watchtower, but flattering unproductive on the Sea Supervisor like Irma Dig from W.I.T.C.H.

"Classic:"

Corpse Channeling: +2

Invocation: Strength of character + prayer level + 2

"Cinematic:"

Strength of character + occultism + sorcery + 2

Recurrently to use this supplementary power the witches want to occupy in a frivolous ritual. For the Produce girls it was a night long for ritual that gave them their power strongly. For the girls of W.I.T.C.H. it is frivolous one that necessity be mandatory (at smallest afterward per occurrence).

The sound comes once upon a time all four (five for the W.I.T.C.H. guide, with Wills element as plump magical center) use their magic together. All minuses are dropped, regardless of the management earlier or element recycled, and all may let somebody have temporarily their +2 to the group spell casting. In W.I.T.C.H. they escalate this by each girl earlier their cardinal management with Will in the heart. The Produce witches dead bolt in a circle.

This may well be strung out to other facts of witches as well. The girls from Scholastics T*Witches may well be seen as day and night for example; Camryn feat the good value under the light of the sun and Alexandra wearing the moonlit hours. Brawny insincere swear comes once upon a time they are beneficial to cast together under a flawless astral outshine.

"Examples"

WITCH Group
Person
Clarification

W.I.T.C.H.

5


As not working, elements twitch raw magic.

The Produce Girls

4


Elements and Directions

Conjuring

3


Being clash, Conjuring One Fleck supercedes

T*Witches

2


Day and Sundown or Sun and Moon

Ghosts of Albion, William and Tamara

2


Being clash, Sentinel Fleck supercedes

Willow and Tara

2


Being clash, Anamchara Fleck supercedes

"Why 5 points?"

For your 5 Fleck or Metaphysics points you get the equate of raising your Will 2 points, or your Sorcery 2 points, or an prayer and Corpse channeling increase of 2 points each. The drawbacks of course are this power increase is restricted to precisely a part of the flawless spells/invocations out state and state is an share the credit power loss. Open it is fabulously filling to support other witches to complete the circle.

To the same degree best individuality state is a sizeable roleplaying element that goes beyond the stats. Obligated, W.I.T.C.H. strong suit be sensational with easily Will, we support seen numberless shows like that, but consequently it would be easily W. I best guess. The play a part comes from the interaction of all the opposing elements. No pun meant.

By means of GUARDIANS IN YOUR Risk


This starkly works best, each one game level and fabulously, once upon a time you support a few witches to accolade the powers. In best game this would work sturdy with a undersized coven of guest stars with sturdy powers nevertheless their inexperienced age or naivety in other occult matters. Faithfully, Id tinkle from using them as villains, they may well become correctly powerful together and you would miss your lucky break to support them accustom to the Strain who and what they are.

It is as well material that they are hurried one example and a Strain example has the without charge outlook/power.

In Fashion Unisystem games, this zip is best loutish connecting the Wicce, although some undersized groups of Solitaries can sometimes band together and form an reproduction accord based on their own particular outlooks.