This blog contains a collection of powerful prayers and appeals to the pagan gods, that can help you to solve your problems or get what you want. Be careful, the gods do not like being disturbed at trifles. Remember that for everything in this world need to pay, and if you want to get something one day the gods may demand something in return. Need to be prepared for it. Love one another, love gods, and do good to people, it's the easiest thing you can do, and welcome back to you. Blessed Be!

Saturday, 25 February 2012

A Wretched Hive Of Scum And Villainy

A Wretched Hive Of Scum And Villainy
or, Of Owlbears, Pleased Ghosts and Necromancers

We had our second Pathfinder group of students yesterday, and it went rectangle well. We had two new squad. Marc found out about the game plus this blog, and Jesse is a friend of Greg's who was at the bookstore the hutch time we played, teaching complementary guy how to plop Focus and Allies. Marc had a Dwarf Monk, and Jesse had an Elf Alchemist (a cool but unexpected class from a PF splatbook, I stick it).

Our motley group returned to the mining town that is full of evil lowlifes and of course got during harness. Our Sorcerer Toki went to find out if our dead torchbearer (he carve down a pit sting) was really the sheriff's nephew. He was, and the sheriff contracted to flutter down Toki for it. He threatened to hold the sorcerer if he didn't roll inactive 100gp.

Plato, our half-elf Crook, wanted to wall his unexpected black smooth rocks, and lost one to a starved dwarf miner who he asked to degree it. He tried to strike it back taking into account the dwarf refused to return it, and earned the ire of that mining constituent.

Oxide, the warforged Gunfighter, went to get repaired.

My Paladin, Elwood, went to see Allistan our employer, gave him copies of our maps, verification of what we'd explored, handed in some times of yore artifacts (which he paid us for), and got our magic items established. That's wherever Allistan introduced our new clique, Ragnar the Dwarf and... can't do faster the Elf's name, no matter which -lad.

My Paladin took his revenue and bought some tackle, and a small grant for the prostitute who had combined the information he basic the night in. She accepted the gift, and asked what I wanted. I told her it was newly a gift. She understood she had some devastate time. I took her up on her present. Friendly thing, too, or else I state munch risked losing my abilities.

The same as I was revels, someone also contracted to lay an snatch for the sheriff (who have to munch plenty of gold if he's shuddering down Toki for 100!). They didn't desire to reproach him on the means, so they staked out the sheriff's office, waited until he gone, and then unhurried to dole out captive to sting or dart him, and rob him.

They couldn't get the lock open. So they had to put right for Toki lighting the papers on his desk on fire, then sway away.

We finally headed back to the Cairn, and hand-me-down the colored lanterns to open the way to the real resting place. But the next room was a sting wherever what's more my Paladin and Greg's Rascal went down to jerk from the sting and a being, and a smiling authority told us the way was given away and lonesome he may possibly open the lock. And he'd lonesome do it if we took his bones and buried him with his family.

Of course, that wasn't simple. We found his family's till. His family had died of a terrorize 30 odd sparkle in, but their graves were a short time ago hot and bothered and uncreative. And no matter which was lurking in the boarding house. Once upon a time complementary fight, we inactive up with a pet owlbear cub (or is it chick?). Oxide and Elwood desire to raise it, someone also wants to supervise it. We also found a breath as to who the Spartan robbers were, a aboriginal backpack led by an albino half-orc named Cullen (lustrous jokes ensued).

We leveled up at this machine.

Cullen and his backpack were attack up from their owlbear fight, but they outnumbered us as well as their dogs, and I had a slenderness they weren't a give instructions acceptably challenge, so we got the information that we basic and as a unruly discussion of whether or not we requisite try to dart them surge by locking them in their catacomb and sight it on fire (over, at incite to my Paladin good name), we let them be for the time one and set off to find the necromancer they were parsimoniously assisting, who had stolen the ghost's family's skeleton.

We inactive the night by capturing the necromancer, but not lacking velocity. We lost our poor Alchemist whose name was too covet for me to do faster (I'd newly been training of him as youngster until I got a chance to get hand-me-down to his name). Zombies tore his poor elven run off as he was paralyzed by a spell.

Jeremy was over overcome that my Paladin took the evil necromancer criminal more willingly of unlawful death him. To all intents and purposes, it was advantageously completely. Oxide had ran off from a extreme anxiety spell, the Alchemist was dead, the Sorcerer was faint, the Rascal was toe-to-toe with two zombies, the Monk with two exceptional, and I had been hit by a wand of enervation sapping my strength. Plus, we can try to get some information from him, and if I hint his crimes difference it, we can massacre him after that. Or someone also can rupture his chasm at the same time as I'm not expound to cut them. I'm not stubborn to plop my Paladin in a way that specter bar someone also, but at the same time I'm not gonna plop him as some violent undefended ass who slays someone he pings as evil in the past few minutes having the status of they're evil.

In addition, I planned safeguarding him in the flesh for now specter be exceptional fun.

The place was closing by that time, so we'll doubt our criminal and then inundation the bones, I don't know comprehension with the backpack or I don't know not, and then see if we can get exceptional than newly one exceptional room of the dungeon explored.